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.h...e/blob/88e9a5f122822b96e0ccfbba2083fe6ef43f3fdc/deps/v8/src/platform.h
...MeshVertex h Written by Matthew Fisher MeshVertex Represents a single vertex in a mesh structure struct MeshVertex MeshVertex explicit MeshVertex const Vec3f Pos Pos Pos Normal Vec3f Origin Color RGBColor White TexCoord Vec2f Origin MeshVertex const Vec3f Pos const Vec3f Normal RGBColor Color const...
.hhttp://graphics.stanford.edu/~mdfisher/Code/Engine/MeshVertex.h
... short WORD it must be equal to uint16 t typedef unsigned int DWORD it must be equal to uint32 t typedef unsigned long QWORD it must be equal to uint64 t typedef unsigned int UINT endif defined WIN32 ENVIRONMENT Optimal definitions for processors define 32 NORMAL IA 32 define 64 NORMAL AMD64 EM64T define...
.hhttp://nishi.dreamhosters.com/u/PPMdType.h
... and binormal vector video S3DVertexTangents Usually used for tangent space normal mapping EVT TANGENTS standard vertex used by the Irrlicht engine struct S3DVertex default constructor S3DVertex constructor S3DVertex f32 x f32 y f32 z f32 nx f32 ny f32 nz SColor c f32 tu f32 tv Pos x y z Normal nx ny nz Color c...
.hhttp://ryanclark.net/irrlicht/S3DVertex.h
...shape h Author Ahmed Obied ahmed obied gmail com ifndef SHAPE H define SHAPE H include gmVec3 h include material h class Shape protected Material shapeMat public Shape virtual gmVector3 intersection gmVector3 p gmVector3 dir int status virtual gmVector3 getNormalVector gmVector3 point virtual gm...
.hhttp://ahmed.obied.net/software/code/draytracer/shape.h
...plane h Author Ahmed Obied ahmed obied gmail com ifndef PLANE H define PLANE H include shape h include gmVec3 h class Plane public Shape public Plane void setDistance double d void setNormal gmVector3 norm void setMin gmVector3 mi void setMax gmVector3 ma inherited gmVector3 intersection gmVector3...
.hhttp://ahmed.obied.net/software/code/draytracer/plane.h
... Entries 1 0 point z Entries 2 0 Entries 3 0 invW point x Entries 0 1 point y Entries 1 1 point z Entries 2 1 Entries 3 1 invW point x Entries 0 2 point y Entries 1 2 point z Entries 2 2 Entries 3 2 invW else return Vec3f Origin forceinline Vec3f TransformNormal const Vec3f normal const return Vec3f normal...
.hhttp://graphics.stanford.edu/~mdfisher/Code/Engine/Matrix4.h
...E11 53A H Example program from ch 11 of the course Example file E11 53A H ifndef E11 53A H define E11 53A H class Test static int statVar static const int statConst int normalVar public Test void output void setNormalVar int value static void setStatVar int value static void outputStat endif...
.hhttp://spot.fho-emden.de/hp/bartning/yge/e11-53a.h
... int status gmVector3 getNormalVector gmVector3 point gmVector3 getReflectionVector gmVector3 dir gmVector3 normal gmVector3 getTransmissionVector gmVector3 dir gmVector3 normal void setMat Color amb Color dif Color spec double ref double trans int shiniess Material getMat private double radius gm...
.hhttp://ahmed.obied.net/software/code/draytracer/sphere.h
... normal endif Photon inline void photon dir R3 d Photon p d z cos p theta M PI 256 const real rad sqrt 1 d z d z d x cos p phi 2 M PI 256 rad d y sin p phi 2 M PI 256 rad This structure is used only to locate the nearest photons typedef struct NearestPhotons int max int found int got heap R3 pos ifdef...
.hhttp://www.ii.uni.wroc.pl/~anl/cgfiles/photonmap.h